By Travis Craig
The first thing you do is load your gun. Full ammo and a few clips on hand are standard. Socks are important too, functioning as weapons in last ditch efforts to stay alive.
And it’s best to go in groups. You’re able to watch all sides with much less effort, and you are somewhat insured against group attacks. After all, that’s how the prey stays alive in the wild.
When actually leaving a building, there are a few rules you should follow:
1. Always watch your back
2. Give a wide berth to corners
3. Look for hiding spots
4. Note entrances for safety
5. Go slow when you can, bolt when you need to
Of course, I’m talking about Humans Versus Zombies - the college-campus game that has thousands in a state of fear, paranoia, and cunning.
Humans Versus Zombies made its first appearance on Malone’s campus during the spring semester of 2011. Hosted by APO, the theatre group at Malone, this game introduced several players to what it is like to be hunted, and what it is like to hunt.
Few survive by the end of the week. I, unfortunately (but that is ultimately a matter of perspective) did not make it to the end. I was tagged this semester on Tuesday’s mission after failing to effectively hide with my partner.
And O the hell of it!
Admittedly, my and my partner’s “deaths” were the result of my foolish thinking. I had us on the inside of the “U” formed by Regula, Mitchell, and Timken. My idea was to funnel the zombies to a single point. The problem was that the available area was too large to ever accomplish that. So we were pounded on.
We didn’t go down without a fight, though. I fired away with my bolt-action Nerf rifle, while my friend unloaded with the Nerf Stormfire. Eventually they got us (my friend’s death was classic—stereotypical zombie-swarm attack).
My first reaction: self-pity over my stupid tactics. My second: I’m killing ALL the humans.
But oddly the subtle anger faded and I realized that I was enjoying being a zombie. Wednesday’s mission proved fruitful for me, during which I tagged two humans to add to the horde.
And one of them thanked me. She actually praised my tagging her.
Why? She felt so paranoid, so constricted by fear, that her life gained new stresses and challenges, all from the game.
Do you hear that? She thanked me for bringing peace to her life. She said I was “responsible for a lot of [her] happiness in life right now,” to paraphrase. Other players, on the zombie side of things, experienced the rush of hunting (quite organized hunting, too, due to good leadership and tactics). People would group together and storm humans when they left places like the cafeteria and chapel; and, from experience, the surge of energy that comes from planning and executing an attack is intense.
So we must ask ourselves: what kind of game is this that someone could be so stressed over it? My answer is that it is a very fun one and that it should be continued into the far future.
Yes, the game brings the height of adrenaline and the excitement of the hunt, but so do all sports. Sports players feel an even more intense burn in their bodies and minds just from trying to score a basket or make a field goal.
For students who aren’t usually as active, Humans Versus Zombies gives them a context in which to use what skills they have to “kill” or stay “alive.” And while the pressure of performance can get to some people’s heads, it’s still a very fun game that both engages and entertains as it rewards and satisfies.
So play a round, shoot some zombies, tag some humans, feel alive, get some exercise, enjoy the game. It’s life or death, but it’s fun either way.
Tags:
nerf
versus
zombies
Nov 12, 2011